ULTIMATE CUSTOM NIGHT
TIPS

Ultimate Custom Night
What is it?
Ultimate Custom Night is a survival horror point-and-click game created by Scott Cawthon. It is the second spin-off of the game in Five Nights At Freddy's game series, being the first Fnaf World. The game was released on June 27, 2018 for free on Steam and Game Jolt.
The
game allows the player to choose from 50 animatronics of all six major
Five Nights At Freddy's, as well as Fnaf World, and set their difficulty
levels for the night from a minimum of '0' to a maximum of '20'. During
the night, the player must accompany various mechanics such as doors,
ventilation systems and air ducts systems, to avoid being attacked by
the dolls. The player is also able to select the scenario he wants to play, and there are 16 challenges available to them. At
the end of the night (about 4 min 30 sec in real life), the player
earns points based on the number of puppets he faces and the difficulty
level that each animatronic possessed. Earn enough points after hitting certain levels of difficulty unlocks scenes, most of them anime themed.
In
February 2018, following the release of Freddy Fazbear Pizzaria
Simulator, Cawthon announced in a Steam post that he thought of gaining
the help of major publishers in making future games. In an edited
version of the same post he added that he would be the
development of an "Ultimate Custom Night" which, as revealed on its
website, would have more than 50 game dolls and all other games from the
Five Nights At Freddy's series to attack the player. The custom of the night was the launch scheduled for August 8. However, in a post on May 30, he announced the possible release date for July 5. On
June 9, the page was revealed, indicating a release of June 29, 2018.
However, in a Steam post on June 22, Scott revealed that he was going to
release the game earlier that same day, because
he had promised to youTuber Lewis Dawkins that he would not release
before returning from vacation, he would wait until June 27 to launch
the game, the day Dawkins would return from vacation.
MECHANICS & TRICKS
How to give dribble in animatronics!
Mechanics
Here we will present the mechanics of all animatronics
Freddy Fazbear: He approaches the left aisle, emerging from the darkness and advancing in steps towards his door. Follow him on the monitor and close the door when he is at the door to move him away. It moves faster as the building warms up, so try to keep it at 60 degrees whenever possible
Bonnie: When his little doll is at your table, do not look at Pirate Cove! if not you take Jumpscare (IMMORTAL) that will block the cameras!
Chica: She stays in the kitchen, being usually clumsy and knocking over many pots and pans. At Custom Night, the kitchen is also where the music box is, and while Chica does not care if the music box is ready or not, she may tire of the music selection. While you hear the pots and pans, Chica is happy. If she stops making noise, however, she gets tired of the song and you have little time to change it. Do not be too eager to change the songs, because if you change the song while Chica is happy, she will leave the kitchen to pick you up. Once she leaves the kitchen, there is no way to make her come back.
Foxy: He'll be at Pirate Cove when his little doll is at your table, if you're not paying attention to him, he'll show up at your office in a nutshell! be careful! .
Toy Freddy: Relax, Toy Freddy is retired. He is sitting in the Party Room and Services, playing video games on his big screen TV. What game are you playing? Five Nights With Mr. Hugs, of course. The problem is that Toy Freddy has never been very good at video games, and if he loses the game, he will probably blame him for it. Check the Parts and Service camera to see how it is. On five nights With Mr. Hugs, there are three ways to enter the office and only the door can be closed at a time. Click the cameras on the Toy Freddy monitor, then make sure the appropriate door is closed to prevent Mr. Hugs from entering your office. If you check Toy Freddy and see the GAME OVER on your screen, it means that Mr. Hugs has already jumped on him, and now Toy Freddy is on his way to jump at you. Once Toy Freddy has been jumpscared, there will be no way to calm him, and there is no way to save himself.
Toy Bonnie: He sneaks in through a trapdoor on his right. There is no way to stop him from entering his office. His only defense is to put on his mask of Freddy Fazbear to deceive him. Looking directly at it will increase the effectiveness of the mask, making it quit a little faster.
Toy Chica: She sneaks in through a trapdoor to her left, and just like Toy Bonnie, there's no way to stop her from entering the office. His only defense is to put on his Freddy Fazbear mask to fool her. Toy Chica is faster than Bonnie's Toy and will invade your office more often, however, she is easier to fool with the mask, especially when looking directly at her.
Mangle: Mangle makes its way through the ventilation system, but unlike the other animatronics in the vents, once it reaches ventilation to your office, it will never come out and will enter your office the moment the door to open. The only way to stop it is to use the ventilation loop, which can only be active in one place at a time, forcing you to track the location of Mangle in the ventilation to ensure that the correct ventilation loop is active. Once in your office, the Mangle will hang from the ceiling, creating audio disturbances before eventually giving jumpscare to you.
Balloon Boy: He will attempt to sneak through side ventilation. Close the side ventilation and wait until you hear a thud indicating that it is gone. If the BB slips, it will temporarily cause a nuisance, disabling his flashlight until he leaves.
JJ: She will also try to sneak through side ventilation. Close the side ventilation and wait until you hear a thud indicating that it is gone. If JJ enters, it will disable all controls on the door until it exits.
Withered Chica.She's the last of the five that will be on the vent.Withered Chica can be locked by the ventilation lock as well as by the ventilation door. Unlike Ennard and the others, it does not give an audio signal when it's on the door, which means you need to track your position using the ventilation radar. If it reaches the ventilation door, it will get stuck in it, preventing you from closing it for the rest of the night. While its circumference prevents Ennard, Molten Freddy and Springtrap from happening, Mangle still manages to pass. While this may seem like a strategic advantage, remember that the Withered Chica can eventually break free and give you a jumpscare.
Withered Bonnie: He slides through the trapdoor while you're watching your monitor. You'll know he's there for the audio and visual distortions he causes just by standing there menacingly. You only have a short time to put on the mask to push it away, otherwise a jumpscare is all you will have to expect.
The Puppet: If you ignore your music box, it will pop out of the box. And
once out, it can not be put back in, and your ventilation system will
be damaged faster than normal, and eventually lead to the end of play
Golden Freddy: When it appears after downloading your tablet, pull it back quickly to get rid of it! Looking at him for a long time will end his move with an unpleasant surprise!
Springtrap: It will enter the ventilation system, going towards the ventilation opening built into the wall in front of it. Follow it by watching the ventilation monitor. He
moves silently, so do not bother to hear him, but when he's ready to
attack, you'll see his face staring at you from the opening. Close the ventilation door to send it away.
Phantom Mangle: Appears randomly on your viewing monitor. Close the monitor or switch display modes to make it disappear. If left on the screen for too long, Phantom Mangle will temporarily invade your office, causing audio distractions and increasing your noise meter, which can lead to even more problems.
Phantom Freddy: He will materialize slowly into his office, fading out of nowhere. Blinking his flashlight at him is the only way to make him disappear again. If it materializes completely, it will give jumpscare and cause it to decelerate temporarily.
Phantom BB: It will appear on your display monitor randomly. Swap cameras quickly or close the monitor to avoid it. If you bring jumpscare from Phantom BB will cause you to temporarily turn off.
Freddy's Nightmare: While you're not looking, mini-Freddies (Freddles) are going to pile up on your desk and around the office. Blink your flashlight to scare them. If you let a lot of them get together, then Nightmare Freddy will be summoned, ending his move with a jumpscare.
Bonnie Nightmare: Buy his little doll in the Prize Corner when he appears in one of the hallways to avoid jumpscare!
Nightmare Fredbear & Nightmare: This team is invisible to the cameras and can only be seen when they reach their doors (Fredbear takes the left, Nightmare takes to the right), and even then only his eyes are visible. Close the doors on their faces to send them back into the darkness!
Jack-O-Chica: She appears on both her left and right doors at the same time. Closing the doors by itself will have no effect on it. Check your cameras and see the corridors by your side, when Jack-O-Chica is fully materialized on both doors, close both doors simultaneously to make it disappear.
Nightmare Mangle: Buy her doll when she's in the right aisle to avoid jumpscare.
Nightmarionne: Your presence moves randomly to different locations in your office as you play, and begins to reappear when the mouse cursor moves over it. Be quick to avoid the office area he occupies, or your move will end with a jumpscare!
Nightmare BB: he will be sitting in his office all night, usually bent over. When curved, be careful not to blink your light on it. If it is standing, however, shine your light to put it to your sitting position, otherwise it will strike when you turn your back.
Old Man Consequences: Better catch a fish.
Circus Baby: Buy her doll when you're in the right aisle, to avoid jumpscare!
Ballora: She will approach the room on the left or right, deactivating all her camera feeds as she approaches. You will have to rely on the sound of your music to determine which side it is approaching and close the correct door before it reaches you. Close the door in time and she will retreat into the darkness.
Foxy Funtime: He hides behind his curtain waiting for the show to begin. Check your stage and read the board to see when it's show time; It will always be on time, but the time will be random. For example, showtime can be 01:00, 02:00, 03:00, etc. Remember that time, because "showtime" is the exact moment you get jumpscared. There is only one way to avoid showtime, and it is to see his stage at the moment the time changes. If you are watching him on the camera when the showtime arrives, the show will be delayed for several hours (and the signal will also change). Each hour in the game lasts exactly 45 seconds, and there is a timer visible as you play; use this to calculate exactly when you need to preview the Foxy Funtime curtain to ensure showtime never happens.
Ennard: It will also enter ventilation system, but unlike the other animatronic ones in the vents, it is difficult to track, appearing only briefly here and there when moving. It can not be seen in the vent opening, but it delivers by making a raucous sound before attacking. Close the ventilation door to send it away.
Trash Gang: ???
Helpy: It will appear on your desk randomly when you close your tablet. Get rid of it fast or it will get up close and personal with an airhorn! (Airhorn and a horn).
Happy Frog: It rises around the upper duct system, making way for hoses that fall into your office. Use the heater to repel, or the audio lure to keep it in place. She is fooled 100% of the time by the audio attraction.
Mr. Hippo: He climbs into the head duct system bending his way toward the hoses that fall into his office. Use the heater to repel it, or the audio lure to keep it in place. He is fooled 100% of the time by the audio attraction. He's a little faster than Happy Frog.
Pigpatch: It rises around the top duct system, making way for hoses that fall into your office. Use the heater to repel it, or the audio lure to keep it in place. He is fooled 100% of the time by the audio attraction. He's a little faster than Mr. Hippo.
Nedd Bear: He climbs the head duct system by bending his way toward the hoses that fall into his office. Use the heater to repel it, or the audio lure to keep it in place. He is fooled 50% of the time by the audio attraction. It's a little faster than Pigpatch
Orville Elephant: It climbs around the upper duct system, making way for the hoses that fall into your office. Use the heater to repel it, or the audio lure to keep it in place. He is cheated 10% of the time by the audio attraction. He is a little faster than Nedbear.
Rockstar Freddy: He just wants 5 coins! you can deposit the 5 coins or else heat the room! If you do not do this GAME OVER!
Rockstar Bonnie: He occasionally shows up in his office and is visibly losing his guitar. In fact, the only way to appease him is to locate the guitar in the camera system and double-click on it. Do not do this in a timely manner and you will lower your monitor just to be greeted with a jumpscare.
Rockstar Chica: She's standing outside her office waiting for her chance to give you a jumpscare (she can get close on both sides). Closing the doors will not make her quit. To make it quit, double-click the "wet floor" sign to place it in front of the door it is on. This will discourage her from entering (she will be afraid to slip), and make her go away.
Rockstar Foxy: If you click on the parrot that appears in the room every minute, the Rockstar Foxy appears, and you can choose a favor, according to his difficulty, the more chances he has of killing you!
Music Man: He is behind you, always, and he is activated by sound. If you continue to make a lot of noise, it will slowly become more active, beating your plates together faster and faster, finally ending your move with an amazing face-to-face and jumpscare.
El Chip: El Chip is just a mascot when it appears at Freddy Fazbear's Pizza. His true passion lies in authentic Mexican cuisine. He's not here to attack you, but he can interrupt your evening with some shockingly colorful ads for the El Chip's Fiesta Buffet. Click "Skip" or press ENTER to get rid of the intrusive ads before you lose control over what is happening in your office!
Funtime Chica: She's not here to ruin your day, she just wants your moment in the limelight. It will occasionally appear on your screen as if you were posing for the red carpet, accompanied by camera flashes that may cause some disorientation. You will need to learn how to maneuver around your office despite these disorienting effects, otherwise someone can take advantage of your mess and bring down the party.
Molten Freddy: It will also enter the ventilation system, but it is much faster than the other animatronic when it comes to coming towards you. You can track him on the ventilation monitor and hear his laughter when he is ready to attack. Close the ventilation door to send it away.
Scrap Baby: She will show up in your room at any time! If she moves, hate Shock!
Scrap Trap: No Mangle makes its way through the ventilation system, but unlike the other animatronics in the vents, once it reaches the ventilation to your office, it will never go out and will enter your office the moment you the door opens. The only way to stop it is to use the ventilation loop, which can only be active in one place at a time, forcing you to track the location of Mangle in the ventilation to ensure that the correct ventilation loop is active. Once in your office, the Mangle will hang from the ceiling, creating audio disturbances before eventually giving jumpscare to you.
Lefty: He hides in the closet in the hall on the left. It gets busier if the office gets too noisy or too hot. This state of agitation increases slowly, and will end with Lefty giving him jumpscare. Minimizing noise will not reverse the effects or reduce the temperature, and the doors will not prevent Lefty from reaching you. The only way to ease your temper is to turn on the Global Music Box (which calms all the animatronics in the music box at the expense of the extra energy being drained).
Phone Guy: It will randomly call your office, and you will only have a short time to silence your call. If
you can not mute the connection, you will be forced to listen to the
whole thing, which will aggravate it, as well as any animatronic that is
sensitive to the noise level. In addition, the mute button will appear in unpredictable places.
Tricks on the sleeve
How to Deal with Running and Ventilation animatronics (ex: Freddy, Rockstar Girl, Mangle, Springtrap)
The Trick is very simple! If you do not have animatronics like Music Man or Lefty USE the generator by clicking the 1 key
Well,
every 30 seconds the game will ask to reset the ventilation !, but at
the beginning of the night NEVER OPEN THE CAMERAS !! (if you do not have duct animatronics!)
when
you are in the second 30 will ask to reset, what you will do is to
click very fast on the WADF, open the cameras, reset, go back from the
cameras, put on the quick mask (if Toy Bonnie, Toy Chica or Golden
Freddy appear) animatronic disappear, click again on WADF to open the doors and vents !!
Very easy!
Let's refresh the page when we get information from the Pluto Ducts and animatronics!
Duct Animatronics:
How to deal with these animatronics!
At
the beginning of the night you'll soon deaudio lure near the open duct
!, because happy frog to kill you will have to go through the audio lure
and NEVER will kill you! And the other animatronics, how far away?
Well
the scene is as follows, the technique I use is, when you turn off the
fan on 1 time, turn the fan on at 80 degrees, do not turn on the heater
until that time, when you turn the fan back on and stand on 65º turn on
the heater by 5 seconds and turn off the fan, and turn on the fan! and goes on repeating the same process overnight !!
* USE GENERATOR WHEN NOT USING ANIMATRONICS MUSIC MAN AND LEFTY *
* BE CAREFUL NOT TO EXCEED THE 100TH TEMPERATURE BECAUSE JACK THE GIRL CAN GIVE YOU GAME OVER *
Animatronics of Prize Corner:
Nothing more! Many think you have to buy the stuffed animal from the respective animatronic in the Prize Corner! NO! there
is a technique for more professionals, that is, when the warning
appears to reset the ventilation, Open the cameras fast, reset fast and
lower the cameras fast! Simple, nothing too much trouble! they will not attack you! you need a lot of training !!
Animatronics of Music Box:
Puppet: Just use the Global Music Box! key 5 every 15 seconds, turn it off after 20 seconds! Easy, just need to sync with another animatronic Chica!
Chica: Well, there's a 50% chance that the Chica stops hitting the pots, every 15 seconds, in the second 14, activate fast the global music box!, So you have to have the maximum control POSSIBLE! Imagine you have the Chica and Puppet level 20, Note that you have to use the global music box at the same time as Puppet! when you turn on the global music box, you're using it for the Chica and Puppet! because after 15 seconds, the puppet box is full! Easy! The trick is to SYNC!